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  • Minnebar 2013 Wrap-Up

    Last Saturday I attended my first Minnebar, a local BarCamp style event for technology geeks of all shapes and sizes here in the Twin Cities. My original goal was to attend a [...]

    Read more
  • Thoughts on Killzone 3 Multiplayer Go...
    killzone3

    A few days ago I read that Killzone 3 would be offering up it’s multiplayer component free of charge with progress limitations and a $15 price tag to acquire the full e [...]

    Read more
  • A Game Funding Revolution
    A Game Funding Revolution

    Earlier this month the game Double Fine (the development studio headed by Tim Schafer) started a Kickstarter project with the goal of developing a classic point-and-click adv [...]

    Read more
  • Named Set Sub-totals in Excel using V...
    Named Set Sub-totals in Excel using VisualTotals()

    This is just a quick tip for fixing the default Analysis Services (SSAS) named set sub-total behavior in Excel 2010. Normally when you select a named set for the rows or colu [...]

    Read more
  • New Camera Please. – Mirrorless...
    Olympus OM-D E-M5

    A few years ago my wife and I upgraded our intro-model DSLR camera for a mid-range one (Nikon D60 to the Nikon D90). We’ve really enjoyed the camera and looking at our [...]

    Read more
  • Formatting Map Legends in SQL Server ...
    Formatting Map Legends in SQL Server 2008 R2 Reporting Services

    Recently I needed to do some slightly more advanced formatting of a map legend in SQL Server 2008 R2 Reporting Services (SSRS). I love the map reports you can build with SSRS [...]

    Read more
  • MDX: Scope Statement For All Measures...

    This was irritating me today so I thought I would share. If you need to write a scope statement that will include all the measures in multiple measure groups; perhaps youR [...]

    Read more
  • Startup Frenzy Is Out of Control

    A recent, and refreshingly brief, article over on Business Insider about the inexplicable amount of hype that tech media lavishes on startup funding crystallized what’s [...]

    Read more
  • The Building Windows 8 Blog is Amazin...

    Wow! The Building Windows 8 blog is amazing. And the most recent post, Reflecting on your comments on the Start screen, in which they respond to a number of the comments abou [...]

    Read more
  • My iPad Must Have App List

    I was recently asked for a list of apps I would recommend for the iPad. I decided to do it up right, with links and some brief commentary and post it on the blog. Seemed the [...]

    Read more

Minnebar 2013 Wrap-Up

Apr9th
2013
1 Comment Written by Will

Last Saturday I attended my first Minnebar, a local BarCamp style event for technology geeks of all shapes and sizes here in the Twin Cities. My original goal was to attend a handful of sessions that focused around my professional discipline; analytics, data architecture, visualizations, that sort of thing. But the great thing about Minnebar is that sessions cover an incredibly wide range of topics. Everything from Agile financial modeling to mobile game development to one session on getting started in and modding Minecraft. The sky’s the limit when it comes to session topics which is just awesome.

So when the I saw a session about Teaching Kids to Code in the first time slot I figured I would check it out. Why not? There were plenty of other sessions related to my day-to-day profession and having two young girls of my own I’m always on the lookout for ways to engage them in technology and science since those are topics that we’re typically pretty bad, as a culture, at getting young girls interested in.

Attending that session changed the whole tenor of my day. And it did for me just what I think the people behind Minnebar and the barcamp concept in general want to happen to people attending these events; it inspired me.

After sitting in  on the Teaching Kids (and other newbies) to Code session I decided that I wanted to focus the rest of my day taking in whatever I could that would help me learn ways to get my kids (and hopefully, by extension, other kids) interested in programming, engineering, data and all the other geeky things that I think are pretty cool.

So I learned about the CoderDojo project from Matt Gray (twitter | site) and Rebecca Schatz (twitter | site) along with a host of other programs to get kids into coding. I learned about creating interactive stories using arduino and some classic choose-your-own-adventure style writing from Jerry Belich (twitter | site). I was even able to attend a few sessions in my typical data-centric wheelhouse. One on Data Science given by my old employers NativeX (formerly W3i). And a session on D3 data visualizations by Kristina damnit-I-forgot-your-lastname (twitter).

Two of those sessions were ad-hoc sessions, a fantastic aspect of Minnebar that has people who may not have gotten a session submitted in time or just felt inspired during the day to sign up and host a session to do just that. It’s something you’d never see at more formal, for-pay conference. And the things I took away from those two ad-hoc session were every bit as valuable as things I’ve learned from expensive multi-day conferences.

All in all, it was a great day. I’d recommend attending any of the Minnestar events to anyone with an interest in technology who wants to find out just how awesome the Twin Cities tech community is.

Opinion    minnebar
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Thoughts on Killzone 3 Multiplayer Going Free-to-Play (or is it Free-to-Pay?)

Mar2nd
2012
Leave a Comment Written by Will

A few days ago I read that Killzone 3 would be offering up it’s multiplayer component free of charge with progress limitations and a $15 price tag to acquire the full experience. Are we looking at the future of game purchases? Perhaps. For better or worse? That I’m not so sure of yet.

There are two things that this news causes me to think about. The division of the single player and multiplayer components of a game currently offered up as a single product. And the entrance of the free-to-play (or pay as it were) gaming model into the top tier of video games.

Fun fact #1: The last three games I purchased were: Modern Warfare 3, Battlefield 3 and Skyrim (all for the Xbox 360 but that’s immaterial in this case). I even picked up the Hardened Edition of MW3, for a crisp benjamin, so that I could have access to the first year worth of multiplayer downloadable content and Call of Duty Elite for what I decided was a pretty good price.

Now Skyrim, being a single player only game, really doesn’t factor into this discussion much though it is tangentially relevant (3 prissy points for tangentially) as I’ll point out later.

Fun fact #2: Of the roughly way-too-much-damned-time I’ve played of these three games I’ve dedicated exactly diddly-squat to the single player campaigns of MW3 and BF3, perhaps 2 hours combined. But I paid full price for the pleasure of basically playing half of what’s on offer. Hell in the case of MW3 I paid 1.5 times full price (sadly the game is absolute garbage and I regret every last cent, but that’s for another day). I would have been completely happy with only buying the multiplayer components of both of those games. I have no intention of every completing the campaigns. In fact the only reason I’ve bothered starting them at all is because I feel some sort of obligation to because I paid for the whole game. It feels a lot like paying for two coach seats on the plane and using the second seat as a place to put my free peanuts, which I didn’t even want in the first place but I said sure because, you know, free.

With Skyrim I paid for a full single player game and that’s what I got. Simple.

In recent review of a game that I care nothing about Michael Barnes over at nohighscores.com talked briefly about the bifurcated design mentality that is bleeding into what seems like every recent high profile release. People like me who play only multiplayer and others who are really only interested in the single player are all being sold the same $60 game. Does this make any sense any more?

There seems to be a few ways that development companies could address the issue. One way is what Barnes implies when he talks about incredible single player experiences like Bioshock or Dead Space. Just cut the multiplayer out. It was an afterthought to begin with; something tacked on to fill out the market pitch bullet list. Even if the effort to create the multiplayer portion of the game was relatively small, it would have been better directed at making the finished single player game that much better.

On the other hand you have the direction Killzone is going with their next installment. Separate the products. Give people who just want the multiplayer a different product all together. We pay for what we want and leave the rest. Oh wouldn’t it be great to live in that wonderful fantasy land.

Which brings us to the second aspect of this discussion, the free-to-play model. You see because as nice as it might sound it most certainly is a fantasy land if we think that this will all stop with a entry level multiplayer product and relatively low cost upgrade to the full experience. Publishers may start out with a model like Killzone is using and offer up the multiplayer as stand-alone product for less, and still including it in the full game purchase. But what we’ll end up with is likely the complete separation of the multiplayer component; consumers paying their $60 for the single player and then shelling out another $60 for the multiplayer. Or perhaps it’s $30 for the multiplayer and we’ll get micro-transactioned into oblivion for additional content. So instead of feeling like we’re finally only having to pay for what we actually want to play we’ll be feeling like we’re getting nickel and dimed into the poor house. The Zynga-fication of the video game ecosystem is almost an inevitability at this point (Zynga is creator of the soul sucking Farmville and all of its children).

Even this initial foray by Killzone smacks of this. You get hooked for free but to be competitive at all you’ll have to shell out a little extra cash. Now, whether micro-payments will factor into the equation for that particular title has yet to be seen, but I can certainly foresee a time when we need to provide a credit card just to boot up the game and each reload of your Taco Bell branded M4 will cost you 99 cents.

Gaming, Opinion    Gaming, opinion
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A Game Funding Revolution

Feb28th
2012
Leave a Comment Written by Will

Earlier this month the game Double Fine (the development studio headed by Tim Schafer) started a Kickstarter project with the goal of developing a classic point-and-click adventure game. Now if you’re not familiar with Kickstarter it’s essentially a funding mechanism for creative projects. Anyone can propose a project with whatever funding goal they believe will take the project to completion. Backers pledge money to these projects, if they deem them worthy, and if the funding goal for the project is met then — game on! If the goal is not met, well in that case no money changes hands and the developer can either go back to their day job or try to come up with something more compelling to draw the attention of more backers.

It’s an amazing platform.

Backers are not “investors.” The developers keep 100% ownership of their creation. Backers are often enticed with rewards for various levels of backing. Depending on the project it could be a copy of the product itself or some unique experience related to it that provides something to backer for their donation.

The Double Fine Adventure is the first time, at least that I’m aware of, that an already well established company has come to gather funding for a what amounts to a side project. And it’s been amazingly successful. They reached their goal in record time, reached $1 million in record time and are the first project to reach $2 million, and as of this writing they still have over 13 days remaining of their original 30 day goal.

The reason this particular project is exciting, at least to me, is that it represents what could be a fundamental change in how games get made. Minecraft gave this type of funding it’s first taste of fame. By putting out a very early version of the game and asking people to basically pay early for the finished product Markus Persson (@notch) has been able to not only fund his brain child in perpetuity but he’s now developing all sorts of other games and projects. He’s not beholden to publisher whims. He has the freedom to create without needing to justify his decisions to a board or shareholders or some mindless marketing drone. The only thing stopping him from doing whatever the hell he damn well pleases is the support of the people who play his games. If he puts out crap, no one will buy it and he’ll fade into obscurity.

That’s the sort of relationship that I would love to have with creators. In this instance I’m talking rather specifically about the game development world but I could certainly apply the same desire to any creator.

Back to Double Fine and Tim Schafer and the Double Fine Adventure and why I think it’s potentially more significant than the success of Minecraft. The first important distinction is the chain of events. By using Kickstarter Double Fine is asking for funding up front, before development has started. With Minecraft Persson had a working game that he put out there in demo form and then asked for money to continue development. Buy getting funding up front people developers with great ideas who may not have the time or finances to get started can try to come up with a pitch that will get them the funding that they need to get started. Obviously Double Fine is a special case here, Schafer has a cult-like status in the gaming world so just putting his name on a project guarantees a certain level of support from his fan base. But the success of the Double Fine Adventure brings me to my second point.

Visibility.

The success has brought attention to Kickstarter as a platform for game funding that wasn’t there before. Take a look at Code Hero which blew up in the last few days of funding after Double Fine announced their project. Here’s a game with a fantastic, fresh concept that would never get the backing of a big name publisher. They may have hit their funding goal without the added attention but because of it they hit almost 200% of their goal giving them that much more backing to make the game better.

As awesome as all of this is it isn’t going to change the fundamental nature of the game development world. Triple A games are going to stay on their breakneck annual release schedule and they are going to continue to rake in hojillions of dollars on the backs of overworked developers and under funded QA departments.

What I hope does happen though, is that the success of Minecraft and the Double Fine Adventure opens up new lines of direct communication and support between creators and their fans. If a new breed of games can gather funding directly from the pockets of the people who want to play them without marketers, publishers, and god knows who else taking their cut, developers can get the freedom to do what they truly want to do. Sure, some will fail and for every Psychonauts that may be born from this process we’ll probably see just as many Shaq Fu’s but that’s the price you pay.

 

 

Gaming    Gaming, kickstarter
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Named Set Sub-totals in Excel using VisualTotals()

Feb22nd
2012
Leave a Comment Written by Will

This is just a quick tip for fixing the default Analysis Services (SSAS) named set sub-total behavior in Excel 2010. Normally when you select a named set for the rows or columns of a pivot table you don’t get a sub-total. Which, for me, removes a lot of the usefulness of the named set. Thankfully it’s a relatively easy fix. It just takes a little additional MDX in your named set definition.

Enter: VisualTotals() (msdn function reference)

The VisualTotals() function dynamically totals child members in a set. By adding the “All” member for whatever hierarchy you’re building your set from and wrapping the whole set in the VisualTotals() function you can get Excel to treat the named set just like any other group/hierarchy when it comes to sub-totals.

Typically if you created a set like this one (all examples from Adventure Works):

WITH SET [Amasia] AS
{
	[Geography].[Country].&[United States]
	,[Geography].[Country].&[Canada]
	,[Geography].[Country].&[Australia]
}

You’d see something like this:

no sub-totals

If instead you create your set like so:

WITH SET [Amasia] AS
VisualTotals(
	{
		[Geography].[Country].[All Geographies]
		,[Geography].[Country].&[United States]
		,[Geography].[Country].&[Canada]
		,[Geography].[Country].&[Australia]
	}
)

You’ll get a nice little sub-total at the bottom.

Yey! sub-totals

One thing to note is that you need to put the “All” member at the beginning of your VisualTotals set. Otherwise it won’t be correctly filtered by the children that follow and you’ll end up with a sub-total that is actually the full, unfiltered total of the “All” member.

BI    BI, MDX, Scripts, SSAS
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New Camera Please. – Mirrorless ILC Goodness

Feb8th
2012
Leave a Comment Written by Will

A few years ago my wife and I upgraded our intro-model DSLR camera for a mid-range one (Nikon D60 to the Nikon D90). We’ve really enjoyed the camera and looking at our picture catalog from the before we moved into the DSLR world it’s readily apparent how much better our pictures are using a quality camera over a point-and-shoot.

That being said, I want a Mirrorless Interchangable Lens Camera (Mirrorless ILC or MILC) right now.

Trey Ratcliff (G+, twitter) over at www.stuckincustoms.com made a post recently about the coming demise of the DSLR. It got me interested in the technology and after looking at some of the new cameras that are coming out, I can’t wait to upgrade.

This one in particular caught my eye. It’s the Olympus OM-D E-M5. Stupid naming conventions aside, it looks sweet. The silver body model, with it’s throwback design is especially appealing. I reminds me of the my old film camera from high school. And although I have no particular love of my high school days I did love taking pictures and working in the dark room for hours on end.

Olympus OM-D E-M5

Unfortunately an upgrade is a long way off. These new-fangled toys don’t come cheap and all my existing DSLR lenses don’t do me a lick of good. Yep, gotta buy new stuff there too.

On the upside by the time I can afford to upgrade I believe the vast majority of the “issues” people have with the new technology will be worked out. Sensors will be bigger, the electronic viewfinder will have improved in speed and performance, and most importantly, the prices will start to come down.

In the mean time I’ll just lust after all the pretty hardware from afar.

Photography    cameras, dslr, mirrorless ilc, photography
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Formatting Map Legends in SQL Server 2008 R2 Reporting Services

Jan8th
2012
2 Comments Written by Will

Recently I needed to do some slightly more advanced formatting of a map legend in SQL Server 2008 R2 Reporting Services (SSRS). I love the map reports you can build with SSRS in 2008 R2 but if your legend needs to show anything other than whole numbers, like a percentage, or perhaps a decimal value, or maybe even display negative values using parentheses instead of dashes, well you might be thinking you’re out of luck.

Thankfully that’s not the case. There isn’t a convenient number format screen for the map legend but it is possible to do all of the fancy formatting you want; it just may not be apparent at first glance.

The first thing that might throw you is that formatting for the various values that you want in the legend is not done in the properties of the legend itself. Legends in SSRS maps are just containers. You can display the values for multiple pieces of data in a single legend, like showing both the color and the size of a bubble. This means that the number format for a particular data set is done on whichever layer contains that piece of data.

In the list of map layers click on the little down arrow to the right of the layer that contains the legend data you want to modify and then select either the color or the size rule that you want to display. In this example I’m changing the color rules for a point layer, but you’ll find the same options the center point of a polygon layer as well.

Layer Properties Select

Once in the properties dialog select the legend tab.

Layer Properties Dialog

Here you can select which legend container you want this legend to appear in and you can set the format in the “Legend text:” box.

Here’s a quick breakdown of the format string you see in that box:

#FROMVALUE{N0} - #TOVALUE{N0}
  • #FROMVALUE (and #TOVALUE) – pretty self explanatory these are indicators for the values on either side of each range in your legend.
  • {N0} – This is the format of the value on either side of range.
  • If you’re so inclined you can even change the center ‘-’ to some other character(s) to change how the range values are separated.

On to the formatting itself. “N0″ is the same formatting string you see elsewhere in your SSRS reports, meaning a number with 0 decimals. So by using rather typical Excel style formatting strings you can make the values in your legend look however you like. So

Showing 2 decimals

#FROMVALUE{N2} - #TOVALUE{N2}

Percent with a single decimal

#FROMVALUE{P1} - #TOVALUE{P1}

Or this way if you prefer

#FROMVALUE{#.0%} - #TOVALUE{#.0%}

Which means that if you want to get fancy and do something like, say, change negatives to use parentheses instead of a dash you can use a semicolon to delineate how a number looks when it’s positive or when it’s negative, like so: (I changed the separator to a || just for fun)

#FROMVALUE{#.0%;(#.0%)} || #TOVALUE{#.0%;(#.0%)}

I’ve been spending  a bit of time with map reports lately so I’ll some more mapping related stuff to post in the near future.

Reporting    Maps, Reporting, SQL 2008 R2, SSRS
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MDX: Scope Statement For All Measures in Multiple Measure Groups

Dec6th
2011
Leave a Comment Written by Will

This was irritating me today so I thought I would share. If you need to write a scope statement that will include all the measures in multiple measure groups; perhaps you’re implementing some Time Intelligence calculations and you want to have any new measures dynamically included, then the statement looks a little something like this:

SCOPE({MeasureGroupMeasures("Internet Sales"), MeasureGroupMeasures("Reseller Sales")});

I forgot the {} the first time around and was super confused by an error message when I attempted to deploy the MDX calculation to the cube that said that said “The END SCOPE statement does not match the opening SCOPE statement.” Because my SCOPE and END SCOPE statements looked just fine to me.

BI, Scripts    Analysis Services, MDX, Scripts, SSAS
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Startup Frenzy Is Out of Control

Oct20th
2011
Leave a Comment Written by Will

A recent, and refreshingly brief, article over on Business Insider about the inexplicable amount of hype that tech media lavishes on startup funding crystallized what’s got me so cynical about “the valley” and startups lately. What it comes down to is that I simply cannot understand how so many seemingly intelligent people think it’s a good idea to throw huge sums of money at a “business” (if you can even call most startups a business) that has absolutely no revenue stream, and moreover has no viable plan for generating one.

It’s ludicrous (or is it Ludacris, I get them mixed up).

And yet, I think I could conservatively estimate that about 98% of all the articles the show up on Tech Crunch and other tech blogs make some mention of some new funding round that Social-McGamify (totally trademarking that) has just managed to secure.

But when a startup announces that they’re going to focus on generating revenue instead of digging a hole of debt they get a polite golf-clap and whispers ripple through the audience of people trying to figure out what they could be thinking; “You’re never going to make it the front page of Techmeme with a viable business model, you fool.”

What they’re thinking is that wrapping your mouth around the VC funding exhaust pipe (or other metaphoric pipe-shaped thing) is, for lack of better phrase, retarded. Not only are you reinforcing the fact that you can’t make money, you’re spending your time whoring yourself to VCs rather than working on your business/product/service. Take that time and energy and put it toward making something that people will actually pay you for.

Listen, if your strategy is hovering anywhere near the “get a bunch of users and then monetize them with ads” model I’m going to clue you in on something:

No one wants your shit.

Users want more ads like they want to get shot in the face with Nerf darts dipped in feces. If you can’t come up with a product or service that people will give you actual money for, just stop. Stop what you’re doing and go beg for your job back stacking widgets at the widget factory. Besides people with good ideas need widgets and those widgets aren’t going to make themselves.

Opinion    opinion, startups
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The Building Windows 8 Blog is Amazing!

Oct12th
2011
Leave a Comment Written by Will

Windows 8 Start ScreenWow! The Building Windows 8 blog is amazing. And the most recent post, Reflecting on your comments on the Start screen, in which they respond to a number of the comments about the new Start Page design is pretty much mind-blowing in its transparency and detail.

That a company with Microsoft’s history and with the negative perception that hangs over just about everything the company has done since their inception to fling the doors open on the entire design and development process for their flagship product borders on the insane.

But I love it.

Despite  its size and technical detail (or maybe “because of”, I can’t decide) the post below was one of the most interesting things I’ve read in months. I mean, holy shit, there’s a goddamned comparison heat map of mouse travel time for a user to get to their favorite applications between Windows 7 and Windows 8. Who exposes that level of detailed research to their users (at times overtly hostile users at that)? There’s even a mathematical formula for Fitts’ Law (which I had never heard of) that I can’t imagine anyone cares about, but still it’s there and it made perfect sense to me to include it in the post.

Now granted, I work for a Microsoft Partner, and Microsoft technology has put food on the table and a roof over my family’s head for basically my entire working career, but in all that time I still often felt like I was working for the “bad guy.” Microsoft the unstoppable devil of the tech world that’s going to eat up all the little guys and squelch any and all innovation it can get its grubby mitts on.

But in the last two or three years, with a real ramp-up around the release of Windows Phone 7, my feelings have changed dramatically. Now I feel that Microsoft is doing more interesting and innovative work than the vast majority of the cookie-cutter startups in Silicon Value that Robert Scoble likes to blather on about. I’m pretty sure I’m going to puke the next time I see “breaking” news about the latest location-based, app-discovery, picture-sharing, social-network, wunderkind that’s managed to convince a gaggle of jack-ass VCs (who all just happened to have started the last, now defunct, version of the very same thing) to give them a few million dollars.

Give me a company that’s making fundamental changes to the most widely used operating system on the planet and doing it completely out in the open. That’s who I want to work with.

Opinion    Microsoft, opinion, Windows, Windows 8
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My iPad Must Have App List

Oct11th
2011
Leave a Comment Written by Will

I was recently asked for a list of apps I would recommend for the iPad. I decided to do it up right, with links and some brief commentary and post it on the blog. Seemed the easiest way to share.

I’d be curious to hear your suggestions for the list.

News:

  • Zite (excellent presentation and very configurable)
  • Flipboard (also good for social networks and whatnot. I like Zite better for straight news)
  • Huffington Post
  • NPR for iPad

Games: (Side note: I like iPad board games, so this list is a little heavy with that type of game)

  • Smallworld (fantastic boardgame by Days of Wonder – my favorite game company.)
  • Ticket to Ride (again by Days of Wonder – their most popular game)
  • Conquist (this game is beautiful. There is a sequel that I haven’t played but it looks to be even better than the first.)
  • Scrabble (great iphone integration. Of course you have to like scrabble)
  • Cut the Rope HD
  • Steambirds (there’s a free flash version on the web you can try out to see if you like it)
  • Crimson: Steam Pirates (a rip off of Steambirds with higher production values, still good)
  • Puzzle Agent 1 and 2 (I liked 2 better but both are great)
  • Plants vs. Zombies

Kids: (I have a 3 year old girl, just for context on these picks)

  • Parachute Panic HD (fun game in its own right, but my little girl loves it)
  • Doodle Find
  • Little Things (fun “find the item game.” Artistically quite nice.)
  • Rapunzel – Tangled (animated story book. my daughter’s favorite)
  • PBS Kids (can be hit or miss, but I have found some good stuff for the kids)

Productivity/Tools:

  • Springpad (a great web service for saving notes and all sorts of other stuff)
  • AppShopper (great for finding new and onsale stuff. I got just about every EA game over a few months for $0.99 because of this)
  • Bing for iPad (surprisingly awesome)
  • Quickoffice Pro HD (spendy, but great if you want to use your iPad for work related stuff)
  • Penultimate (best handwriting app by far)
  • Nightstand Central (I use this for my alarm clock. Tons of options.)
  • Wundermap (my favorite weather app)

Other Stuff:

  • NFL ’11 for iPad (very well done if you’re a football fan. Must have.)
Gaming, Opinion    apps, ipad, lists
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Recent Posts

  • Minnebar 2013 Wrap-Up
  • Thoughts on Killzone 3 Multiplayer Going Free-to-Play (or is it Free-to-Pay?)
  • A Game Funding Revolution
  • Named Set Sub-totals in Excel using VisualTotals()
  • New Camera Please. – Mirrorless ILC Goodness

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