New Hobby: Game Programming With XNA 3.0
I’ve wanted to tinker around with creating videogames for years. I’ve been a “gamer” for most of my life. We had an Atari 2600 when I was very young because my dad thought it was cool. The Nintendo Entertainment System was the first games system that I could really call my own and I’ve owned just about every system released since then. I’ve built my own MAME joystick layout (that’ll be coming in a future post) but I’ve never been able to break into the creation realm. The price for entry was just too high. The level of programming knowledge, or the tools necessary were always a little out of reach for the amount of time and effort I had to spare. However, with Microsoft’s XNA offering the whole prospect seems to finally be within reach. Read more…